All the best
In order to create the best product on the market, we cooperate with the best, all this effort was taken to bring best possible experience for each of us (players).
After the design stage, the moment came to the implementation phase. The following briefly describes the elements that we used to fulfil map, preparation of objects, effects, etc.
We started filling maps with flora and we did it on the basis of the best on the market, the manufacturer of such elements: SpeedTree. The list of games that use SpeedTree models is long and we hope to be among such well-known titles such as our home country production: The Witcher. Ready models and modelling tools is the highest shelf, both in terms of configuration and visual effects, but also the use of physical elements such as. Responding to the force of the wind in your area, it all makes models are used not only in the productions of games, but also films. More about the references you can read here.
Besides flora, for some models, which put on the map as such. Our heroes, their armour and weapons, but also various kinds of monsters, we used proven solutions from Allegorithmic. Their tools Painter Substance and Substance Designer, combined with a broad base of more than 1,000 ready-made substances that we used and in a relatively short period of time we meet our target task – which is the cover model of the highest quality textures, which soon should please your eyes.
Visual effects that not all. We all know that in game not less important role have also sound. To provide high sound quality effect’s we cooperate with Boom Library. Sound quality they offer is also very much appreciated by great artists of the games industry, and the references they have speak for themselves, besides they judge it (referencje Boom Library).
At the end, however one of the most important elements, game engine. For this role we use, in our opinion, one of the top three engines: Unity3D. Thanks to the booming subsequent versions, introducing newer improvements, it was possible to obtain appropriate quality while maintaining performance.
Update 0.9.0.0
Key new features Added the option to invite other players to join your private instance, and show them what you have built. Added dynamic pathfinding for mobs, which means that it will take buildings built by players into account. Added tax system for buildings. Now...
Update 0.8.2.0
Key new features Added player shops functionality where you can sell/buy items using your player or a dedicated NPC that will do it for you. Such store can be set using item and when the store will be closed, items that remained will be emailed to the shop owner....
Update 0.8.1.0
Key new features We improved the combat system in which there are such effects like: Shields that can reflect and absorb damage. Sprint that can increase movement speed Bullets like arrows or magical casts now will deal damage on impact. Stealth, based on player's...